New Gallery: Origin Museum Artifacts
Ultima Aiera is pleased to present over 100 photos of some of the more rare and fascinating items that the Origin Museum has collected, representing a wide swath of the history of the company and its products.
Ultima Aiera is pleased to present over 100 photos of some of the more rare and fascinating items that the Origin Museum has collected, representing a wide swath of the history of the company and its products.
Blu3vib3 and translator RCapowski have undertaken a project to scan-late the manga retelling of Ultima 4. So far, they have the first chapter online.
Kevin Fishburne has made some improvements to how his Ultima-inspired online game handles camera rotation, and has mostly overcome the GAMBAS-related issues he had been experiencing.
Thanks to Canadian sci-fi author Cory Doctorow, I finally rediscovered an old map of the original plan for Ultima Online’s game world, which included all four continents from the first Ultima game.
Ultima creator Richard Garriott throws down a gauntlet at EA’s feet in his comment on EA’s recent legal actions and Mythic’s secret project.
Kevin Fishburne’s Ultima-inspired online game, Sanctimonia, doesn’t have much in the way of news to report; the developer is just trying to work through a handful of issues he is having with the new version of GAMBAS, the language Sanctimonia is being built with.
Sergorn Dragon’s French-language Ultima news and information site, La Légende d’Ultima, is back online, at least somewhat.
Catena Comics sends some link love Aiera’s way; Aiera returns the favour.
Gordon McNutt appears to have resumed work on his Ultima-inspired, tile-based CPRG engine, Nazghul.
An essay by Matthew Jason Weise looks at Irrational Games’ bestselling hit, Bioshock, from a critical historical perspective, and notes how the game inherits much from Looking Glass Studios’ Ultima Underworld and System Shock franchises.