Peter Tieryas’s Latest Kotaku Article Focuses on the History of “Ultima 7,” “Exult,” and the Ultima Dragons
Peter Tieryas is back with another Kotaku column looking at the history of “Ultima 7,” the “Exult” project, and even the Ultima Dragons.
Peter Tieryas is back with another Kotaku column looking at the history of “Ultima 7,” the “Exult” project, and even the Ultima Dragons.
Version 1.3 of this “Exult”-based remake of “Ultima 6” brings numerous bug fixes, a fully-functional cooking system, and other new features besides!
The development team behind “Ultima 8: Exult” asked the “Exult” team for increased height levels in the cross-platform “Ultima 7” engine. Now, we can see what they’ve implemented with it!
The “Ultima 8: Exult” team have implemented another area of Tenebrae from “Ultima 8” in the “Exult” engine.
The ever-so-talented Grant W. Chapman has been churning out many new sprite sheets to support various fan projects (especially “Ultima 8: Exult”).
A new stable build of “Exult” has been released, bringing many bugfixes and SDL 3 support to the cross-platform “Ultima 7” engine.
The upcoming version 1.3 release of “The Ultima 6 Remake” for “Exult” will feature working ship cannons…as befits “Ultima 6”.
Ideal Dragon is hoping to make NPC dialogue in his “Exult”-based remake of “Ultima 8” a little more dynamic.
Ideal Dragon has moved on to implementing Argentrock Isle in his ongoing “Exult”-based remake of “Ultima 8”.
Ideal Dragon has finally – to his great relief – finished building the Tenebrae city walls in his “Exult”-based remake of “Ultima 8”.
The “Exult” engine now supports using custom introduction and endgame cutscenes, and also allows for the use of cutscenes during normal gameplay.