Sanctimonia Update: Rotation Working Great!

Kevin Fishburne left a comment a couple of days ago in which he briefly outlined the progress he has been able to make on his Ultima-inspired online game, Sanctimonia, over the last week.

The best news out of what he had to say is that he seems to have overcome a number of the GAMBAS-related issues he’d been having previously, with no small amount of help and support from the GAMBAS developers themselves. Networking has been restored with minimal impact to the game’s logic. Various minor issues have also been corrected, including positioning issues related to camera orientation.

He has also released a sequel to the rotation video he posted a while back:

[youtube http://www.youtube.com/watch?v=Zrp6d7JDepM?rel=0&hd=1&w=560&h=349]

Turn, turn, turn!

Kevin intends to add persistent objects and flora to the engine at some point in the near future, and is also working on implementing image blitting (using SDL/OpenGL) in hardware, as opposed to using software to perform the task. If he can implement this, the framerate of the game should increse substantially.

He also notes that water and particle physics are in need of further work.

1 Response

  1. Sanctimonia says:

    Thanks for the update. Weekly update also found here:

    http://www.eightvirtues.com/sanctimonia/progress/Progress%20Report%20-%20Week%2011.odt

    As an aside, the whole Avatar portrait generation idea is pretty damn crazy looking once you add enough facial features to it. Kinda freaked me out after adding the latest batch of eyes, etc. I’m going to add some more and make a new video since it looks cool. I’m going to add a facial hair element as well, though I suspect this will be a major PITA since everything’s taken from actual photos and cropping hair in GIMP isn’t exactly easy. 🙁