“Ultima IX: Atonement”: Rebuilding the Isometric “Ultima 9” That Never Was
Inspired by the old isometric screenshots of “Ultima 9,” someone is attempting to build a complete version of Britannia in that style.
Inspired by the Wing Commander CIC’s efforts, the Ultima Codex is launching an attempt to archive — offline, of course — the source code for as many Ultima games as possible.
As promised, the demo version of “Code of the Savage” is available on Steam…just in time for Next Fest!
A more user-friendly gameplay experience for “Ultima 4,” drawing heavily on the Sega Master System port of the game for inspiration.
Ideal Dragon is putting out feelers for volunteers willing, when it’s ready, to help translate “Ultima 8: Exult” to other languages besides English.
Speaking on the TechJesse podcast, Richard Garriott made the rather bold claim that, thanks to AI, “Shroud of the Avatar” is now “bug free.” But maybe the bigger surprise is that he’s still involved with “Shroud” at all?
James McHugh has continued working on his browser-based prequel to “Ultima 7,” adding support for importing the original game data.
Stirring Dragon Games will again be bringing “Unknown Realm” to the Portland Retro Gaming Expo, which kicks off this weekend!
Someone is working on a browser-based, fully MMO version of “Ultima 7,” aided by OpenAI’s Astra model
And now somebody has decompiled both the C and assembler for “Ultima Underworld 2.”
The “Ultima 7: The Black Gate” source code has (finally!) been decompiled from the original game executable.
Brad Hannah’s “Ultima V Redux” is feature-complete, and now in an extended playtesting and bugfixing phase.