Every Byte of “Underworld II”: Another Decompiled “Ultima” Game
And now somebody has decompiled both the C and assembler for “Ultima Underworld 2.”
Inspired by the Wing Commander CIC’s efforts, the Ultima Codex is launching an attempt to archive — offline, of course — the source code for as many Ultima games as possible.
Ideal Dragon is putting out feelers for volunteers willing, when it’s ready, to help translate “Ultima 8: Exult” to other languages besides English.
Speaking on the TechJesse podcast, Richard Garriott made the rather bold claim that, thanks to AI, “Shroud of the Avatar” is now “bug free.” But maybe the bigger surprise is that he’s still involved with “Shroud” at all?
James McHugh has continued working on his browser-based prequel to “Ultima 7,” adding support for importing the original game data.
Stirring Dragon Games will again be bringing “Unknown Realm” to the Portland Retro Gaming Expo, which kicks off this weekend!
Someone is working on a browser-based, fully MMO version of “Ultima 7,” aided by OpenAI’s Astra model
Brad Hannah’s “Ultima V Redux” is feature-complete, and now in an extended playtesting and bugfixing phase.
Another anthology album by Rothbardic, featuring music from a variety of Origin Systems titles.
A fledgling game engine for creating “Ultima 7/Ultima 8”-style games.
A look at the career of Raph Koster, the designer of “Ultima Online’s” virtual world, and a multi-talented creative in his own right.
Ion Storm, Looking Glass, Junction Point, Arkane, Irrational, Floodgate, and OtherSide…just a few of the many studios founded by ex-Origin talent.
A look at Richard Garriott’s career trajectory after his departure from Origin Systems.