So…What’s Happening With EA, the “Ultima” Trademark, and Richard Garriott?
EA renewed and expanded their portfolio of “Ultima” trademarks recently, sparking a bit of speculation that something was up with the IP.
Inspired by the Wing Commander CIC’s efforts, the Ultima Codex is launching an attempt to archive — offline, of course — the source code for as many Ultima games as possible.
What’s the point of remaking an “Ultima” game if you can’t have some fun with the gameplay parameters?
Richard Garriott mused about a possible new “Ultima” game, using “Shroud of the Avatar” as a testbed, on his recent birthday livestream.
“Code of the Savage” is a dark fantasy RPG inspired by “Ultima 6” and “Ultima 7” (among other classic titles). Nearing release, it is now available to wishlist on Steam!
The development team behind “Ultima 8: Exult” asked the “Exult” team for increased height levels in the cross-platform “Ultima 7” engine. Now, we can see what they’ve implemented with it!
Twitch streamer Majuular joins the “O for Obfuscate” podcast to discuss Origin Systems and the “Ultima” series.
The Grey Wanderer’s Tool for Interpreting and Transforming Archival Nodes has added support for more “Ultima” games, and new features bedsides!
A Python-based command line utility for extracting, modifying, and repackaging the game data files from “Ultima 8.”
The Grey Wanderer put various AI models to the ultimate – or “Ultima” – test.
The “Ultima 8: Exult” team have implemented another area of Tenebrae from “Ultima 8” in the “Exult” engine.
The ever-so-talented Grant W. Chapman has been churning out many new sprite sheets to support various fan projects (especially “Ultima 8: Exult”).
A new stable build of “Exult” has been released, bringing many bugfixes and SDL 3 support to the cross-platform “Ultima 7” engine.