“Ultima 7 Revisited”: Iolo Mows Down Pirates
What’s the point of remaking an “Ultima” game if you can’t have some fun with the gameplay parameters?
What’s the point of remaking an “Ultima” game if you can’t have some fun with the gameplay parameters?
“Code of the Savage” is a dark fantasy RPG inspired by “Ultima 6” and “Ultima 7” (among other classic titles). Nearing release, it is now available to wishlist on Steam!
The development team behind “Ultima 8: Exult” asked the “Exult” team for increased height levels in the cross-platform “Ultima 7” engine. Now, we can see what they’ve implemented with it!
The Trinsic-based introductory sequence of “Ultima 7” is now fully playable in “Ultima VII: Revisited,” Anthony Salter’s 3D remake of the game.
The Grey Wanderer’s Tool for Interpreting and Transforming Archival Nodes has added support for more “Ultima” games, and new features bedsides!
The “Ultima 8: Exult” team have implemented another area of Tenebrae from “Ultima 8” in the “Exult” engine.
Viridian Games’ recent anniversary stream offered a broad look at the current state of “Ultima 7: Revisited”, but one feature in particular stood out.
A new stable build of “Exult” has been released, bringing many bugfixes and SDL 3 support to the cross-platform “Ultima 7” engine.
Ideal Dragon has moved on to implementing Argentrock Isle in his ongoing “Exult”-based remake of “Ultima 8”.
Anthony Salter has added widescreen support, improved lighting, and drag-and-drop support for items to “Ultima 7 Revisited”.
Replace the Goblin King in “Serpent Isle” with…a rather more famous Goblin King.