“Ultima 8: Exult” Adds Plateaus (Updated!)
The development team behind “Ultima 8: Exult” asked the “Exult” team for increased height levels in the cross-platform “Ultima 7” engine. Now, we can see what they’ve implemented with it!
The development team behind “Ultima 8: Exult” asked the “Exult” team for increased height levels in the cross-platform “Ultima 7” engine. Now, we can see what they’ve implemented with it!
The Grey Wanderer’s Tool for Interpreting and Transforming Archival Nodes has added support for more “Ultima” games, and new features bedsides!
A Python-based command line utility for extracting, modifying, and repackaging the game data files from “Ultima 8.”
The “Ultima 8: Exult” team have implemented another area of Tenebrae from “Ultima 8” in the “Exult” engine.
Ideal Dragon is hoping to make NPC dialogue in his “Exult”-based remake of “Ultima 8” a little more dynamic.
Ideal Dragon has moved on to implementing Argentrock Isle in his ongoing “Exult”-based remake of “Ultima 8”.
Ideal Dragon has finally – to his great relief – finished building the Tenebrae city walls in his “Exult”-based remake of “Ultima 8”.
The “Exult” engine now supports using custom introduction and endgame cutscenes, and also allows for the use of cutscenes during normal gameplay.
Ideal Dragon is making a few changes to the world of “Ultima 8” in his “Exult”-based remake of the game.
Ideal Dragon has made significant progress in remaking “Ultima 8” using the “Exult” engine over the last few weeks.
A couple images of what the Palace of the Tempest, from “Ultima 8,” looks like when rebuilt in the “Exult” engine.