“Legends of Britannia”: Beyond Trinsic
James McHugh has continued working on his browser-based prequel to “Ultima 7,” adding support for importing the original game data.
James McHugh has continued working on his browser-based prequel to “Ultima 7,” adding support for importing the original game data.
Someone is working on a browser-based, fully MMO version of “Ultima 7,” aided by OpenAI’s Astra model
And now somebody has decompiled both the C and assembler for “Ultima Underworld 2.”
The “Ultima 7: The Black Gate” source code has (finally!) been decompiled from the original game executable.
A web-based engine for playing “Ultima 4” and, very soon, “Ultima 5” using the original game data. Also available as an iOS TestFlight app!
Brad Hannah’s “Ultima V Redux” is feature-complete, and now in an extended playtesting and bugfixing phase.
A fledgling game engine for creating “Ultima 7/Ultima 8”-style games.
Dustin Naegel has assembled a full-length video showcasing footage from “Ultima 8” and stylized image renders to serve as a backdrop for his re-arrangement of the game’s soundtrack.
A set of 8-bit remixes of the “Ultima 6” soundtrack, intended to give the Commodore 64 version of the game the musical backdrop it deserves.
Anthony Salter has released a new update for “Ultima 7: Revisited” that should allow the entire introductory story of “Ultima 7” to be played to completion.
The Grey Wanderer has made numerous updates to “TITAN,” transforming it into a tool for exploring the data files from a broad range of “Ultima” games.