“Ultima VII Revisited”: Sprites, Spells, Skies, and “Forge of Virtue”
Anthony Salter has made a bunch of updates to “Ultima 7 Revisited,” most notably the addition of a new lighting system, spellcasting, and initial support for “Forge of Virtue.”
Anthony Salter has made a bunch of updates to “Ultima 7 Revisited,” most notably the addition of a new lighting system, spellcasting, and initial support for “Forge of Virtue.”
“Quest of the Companions,” the 8-player co-op reworking of “Exult,” has seen several updates since last week.
A co-op focused fork of “Exult,” which brings eight-player multiplayer to “Ultima 7: The Black Gate.”
Loresong’s MMO reworking of “Ultima 7” now has a name: “Ultima 7 Online,” as well as a live testing server that supports hundreds of connections simultaneously.
A forked version of “Exult” that uses “Ultima 7: The Black Gate’s” native 3D object data to apply GPU-rendered lighting and weather effects to the game.
Inspired by the old isometric screenshots of “Ultima 9,” someone is attempting to build a complete version of Britannia in that style.
A playable build of Francois Poisson’s “Ultima: Exodus” that doesn’t require “RPG Maker MZ” is now available.
A Unity-based remake of “Ultima Underworld” that replaces the game’s graphics with 3D models and adds Xbox controller support.
A more user-friendly gameplay experience for “Ultima 4,” drawing heavily on the Sega Master System port of the game for inspiration.
Ideal Dragon is putting out feelers for volunteers willing, when it’s ready, to help translate “Ultima 8: Exult” to other languages besides English.