Check Out “Quest of the Companions”: An Exult Build That Brings Co-Op to Ultima VII
A co-op focused fork of “Exult,” which brings eight-player multiplayer to “Ultima 7: The Black Gate.”
A co-op focused fork of “Exult,” which brings eight-player multiplayer to “Ultima 7: The Black Gate.”
A forked version of “Exult” that uses “Ultima 7: The Black Gate’s” native 3D object data to apply GPU-rendered lighting and weather effects to the game.
Reddit user shiftpgdn is rebuilding Trinsic, from “Ultima 7: The Black Gate,” as a browser-playable 3D game, to serve as the setting for a prequel story.
The Trinsic-based introductory sequence of “Ultima 7” is now fully playable in “Ultima VII: Revisited,” Anthony Salter’s 3D remake of the game.
The Grey Wanderer’s Tool for Interpreting and Transforming Archival Nodes has added support for more “Ultima” games, and new features bedsides!
A new stable build of “Exult” has been released, bringing many bugfixes and SDL 3 support to the cross-platform “Ultima 7” engine.
The “Exult” engine now supports using custom introduction and endgame cutscenes, and also allows for the use of cutscenes during normal gameplay.
The “Exult” team have released version 1.12 of their cross-platform “Ultima 7” engine, ahead of a switch from SDL2 to SDL3.
Ideal Dragon has added the Serpent Armor from the end of “Ultima 7 Part 2: Serpent Isle” to this “Exult”-based remake of “Ultima 8”.
The “Exult” team have released an update for version 1.10 of the engine, which corrects a number of bugs.