So…What’s Happening With EA, the “Ultima” Trademark, and Richard Garriott?
EA renewed and expanded their portfolio of “Ultima” trademarks recently, sparking a bit of speculation that something was up with the IP.
EA renewed and expanded their portfolio of “Ultima” trademarks recently, sparking a bit of speculation that something was up with the IP.
Forty years ago, “Ultima 4” changed the shape of western CRPGs forever.
The last numbered, single-player entry in the “Ultima” series marks a quarter-century.
Andrea Contato has launched a fundraising campaign for his next book about video gaming history. Back it today!
A promotional video recorded at Origin Systems for E3 1995, showing early work being done on “Ultima 9”.
A Katie Couric-hosted look at the Ultima series and the development of Serpent Isle, from 1993.
Majuular has been publishing video retrospectives of the “Ultima” series; he’s already done the first five games, with more to come.
Oh, to wander some long-forgotten game worlds once more.
Join Spam Spam Spam Humbug for a complete reading of Andrea Contato’s “Through the Moongate”! This episode covers Origin Systems’ struggle to adapt to developing “Ultima 6” for MS-DOS.
Join Spam Spam Spam Humbug for a complete reading of Andrea Contato’s “Through the Moongate”! This episode covers the development and release of Ultima 5 across various platforms.
This episode covers the development of Ultima 5, and the fracturing of Origin Systems into its New England and Texas offices.