One More Underworld Story From Dan Schmidt
Former Looking Glass Studiosprogrammer Dan Schmidt shares one other story about the development of Ultima Underworld, in this case a peculiar boundary case in the dialogue of the ghouls.
Former Looking Glass Studiosprogrammer Dan Schmidt shares one other story about the development of Ultima Underworld, in this case a peculiar boundary case in the dialogue of the ghouls.
Dino the Dark Dragon has re-launched his Ultima Web Database, a comprehensive listing of all Ultima-themed websites known to the community.
A fascinating, touching, introspective look at Ultima Underworld 2, an ancient technique for storing precious memories, and the intersection between the two.
Shattered Moon has posted another monthly updated to his project, an online version of Ultima 4, noting various changes made over the past month
Ultima fan and Codex editor Seth “Fenyx4” Bacon has produced a patched version of Hythloth for Ultima 4, which makes level 6 of the dungeon passable.
Richard Garriott announces his intent to create a new Lord British game with his social gaming company, Portalarium. Working title: Lord British’s New Britannia.
Thepal has posted some new screenshots from his Serpent Isle remake, showcasing new scenery and NPCs from Fawn.
Work continues on Redemption, a Morrowind-based reimagining of Ultima 9 which features a completely different plot than is found in the release game.
A shout-out and thank you to another Ultima blog that links to Ultima Aiera.
A new development video diary from BioWare Mythic teases some of the things that the company has planned for Ultima Online in the coming year.
A lengthy podcast interview, by GAMBIT, with former Looking Glass designer and writer Austin Grossman, who worked on System Shock and the Underworld games.