Gamasutra: Replay Interviews Rich Vogel
The former Ultima Online associate producer (and current VP of Product Development for BioWare Austin) talks about his gaming history, Ultima Online, and MMO development in general.
The former Ultima Online associate producer (and current VP of Product Development for BioWare Austin) talks about his gaming history, Ultima Online, and MMO development in general.
Minecraft and Ultima fan Zeph has made a stellar-looking texture pack for the smash hit indie game which is heavily inspired by Ultima 6, and even borrows UI graphics from the original game.
Basjian is described by its creator as “a not-so-MMO game”. Written in JavaScript and Node, it sports a distinctly old-school, Ultima-esque look.
One of the first Ultima 9 remakes, which stopped development before achieving a demo release, has been rebooted by its original developer using the Neverwinter Nights 2 engine. And yes, it’s still based on the Bob White Plot.
Development of Kevin Fishburne’s Ultima-inspired online game, Sanctimonia, proceeds apace with the addition of landscape sub-layers, alpha tiles to transition between textures, and a newly-working particle system.
Good Game — the TV show by Gamers, for Gamers — has an interesting and informative chat with the father of MMOs [and Ultima! – Ed.], Richard Garriott.
A neat — if bitterly sarcastic — wiki devoted to the little bits and pieces of AAA games that never made the final cut. Of course, they have Ultima.
The Ultima Return development team has been keeping busy in the last month, publishing new systems and completing NPC dialogue.
Andy Panthro’s Ultima texture pack for Minecraft has been updated to support the latest version of the smash hit indie title.
The Ultima 6 Online client has been updated to correct some unfortunate business with the swamp boots.