Richard Garriott: Only My Team Can Create Ultima's True Heir
Ultima creator Richard Garriott throws down a gauntlet at EA’s feet in his comment on EA’s recent legal actions and Mythic’s secret project.
Ultima creator Richard Garriott throws down a gauntlet at EA’s feet in his comment on EA’s recent legal actions and Mythic’s secret project.
Kevin Fishburne’s Ultima-inspired online game, Sanctimonia, doesn’t have much in the way of news to report; the developer is just trying to work through a handful of issues he is having with the new version of GAMBAS, the language Sanctimonia is being built with.
Sergorn Dragon’s French-language Ultima news and information site, La Légende d’Ultima, is back online, at least somewhat.
Catena Comics sends some link love Aiera’s way; Aiera returns the favour.
Gordon McNutt appears to have resumed work on his Ultima-inspired, tile-based CPRG engine, Nazghul.
An essay by Matthew Jason Weise looks at Irrational Games’ bestselling hit, Bioshock, from a critical historical perspective, and notes how the game inherits much from Looking Glass Studios’ Ultima Underworld and System Shock franchises.
Kevin Fishburne’s Ultima-inspired online multiplayer RPG continues in its development, adding full-screen rotation (and strafing!) and a rudimentary character portrait creation system.
Spoony’s long-awaited review of Ultima Underworld, Parts 1 and 2, is finally online.
Is Ultima 4 freeware? We, the Ultima fandom, have thought so for some time, but the truth of the matter is rather more complicated. And EA has finally taken notice, which has had some unfortunate consequences.
Ultima creator Richard Garriott will be the opening keynote speech for the 2011 LOGIN Conference, discussing the “new era of gaming” that is the modern era of “cheap or free-to-play, virally spread, casual…gameplay.”
The latest two “awesome screens” from Beautiful Britannia/Forgotten World show off new water textures developed by Firstknight. And as a bonus, he also re-worked the grass texture again.