New Project: Warlock – Tower of Fentrax
An Ultima-inspired RPG being produced by Dynamic Games, the one-man development studio of Roman Zeitl.
An Ultima-inspired RPG being produced by Dynamic Games, the one-man development studio of Roman Zeitl.
Kevin Fishburne has made excellent progress on his Ultima-inspired online RPG, Sanctimonia…but now, more than ever, he needs help getting the game developed.
The no longer anywhere even remotely approaching nightly open thread at Ultima Aiera. I’m posting it early today because I’m crazy-busy with stuff to do in real life. Plus, the site’s getting a MySQL update tomorrow, so I don’t want to add much in the way of new content until that is finished.
Richard Garriott has penned an opinion piece for The Statesman (an Austin and area newspaper) discussing the future of space travel in the post-Space Shuttle era.
The head of development for EA Sports, Andrew Wilson, delivered a talk in which he discussed pricing models for games in the “Gaming 3.0” future. And believe me, it’s way more interesting than that buzzword-laden phrase suggests.
UOJournal looks at the question of how many players are still active in Ultima Online, and comes away with some figures that I think, at least, are surprising.
Fearyourself has continued to work and report on his Ultima-inspired game engine project, Back to Roots, and has even found a way to incorporate the graphics from the recently-released high-resolution tileset for xu4.
An Infomania article from 1983 which discusses a bug in Ultima 2 allowing for the creation of bridges of ships (also features a short interview with Richard Garriott).
Feed the Gamer looks at Looking Glass Studios’ short but storied history.
The no longer anywhere even remotely approaching nightly open thread at Ultima Aiera.