Now with more stuff to give away! Because Steam is being extra-double awesome today, I’ve been able to expand the first annual Aiera Thanksgiveaway with the addition of Valve’s first-person platformer, Portal. Which, I...
And remember: don’t miss the first annual Aiera Thanksgiveaway! Okay…basically, I’ve adjusted some of the images and cleaned up a few of the entries in the Cemetery, the portion of the site devoted to...
And remember: don’t miss the first annual Aiera Thanksgiveaway! Raph Koster, one of the designers who worked on Ultima Online in its early days, has an interesting article up on his website concerning “rares”...
Update: Four Three copies remaining! Original post: Okay, so I’ve decided that I actually do quite like you all, so it’s time to give something back (as it were). But first, a confession: I’ve...
This is cool. Joe Garrity of the Origin Museum alerted me to the existence of GMZ, a gaming blog that aggregates news about games (“mostly indie retro rock ‘n roll type”) with “interesting design...
I’ve had a few requests for this, the most recent coming from Zygon Dragon. While I’ve been loathe (in the past) to allow user registrations at Aiera owing to the simply insane amount of...
I’m cribbing this idea directly from the Wing Commander CIC, by the way. The Ultima games have seen a tremendous evolution in their graphical styles and in-game artistry. Part of this is due to...
Shattered Moon, whom some of you may know and recognize as the developer behind Classic Ultima Online, chipped in a sizeable donation to Aiera last week, for which I am monumentally grateful. I mean,...
Oh noes! Sergorn Dragon informed me this morning that Kat, the editor and a main writer for Return to the Serpent Isle, has had to part ways with the team and the project for...
Over in the forum, commenter GuJiaXian posted a lengthy article about how he ran into a spot of trouble with Martian Dreams, and encountered what seemed, at first, like a plot-stopping bug: There are...