“Elderlands” Isn’t Going Away, But Don’t Ask For a Development Schedule
Jason Ely is still working on “Elderlands” when time permits, and the MMORPG isn’t going away. But he’s not going to commit to publishing development schedules anymore.
Jason Ely is still working on “Elderlands” when time permits, and the MMORPG isn’t going away. But he’s not going to commit to publishing development schedules anymore.
The open-source, Rust-based retro game engine is nearing a major development milestone.
IronOak Games have announced a sequel to their first game, which was inspired by an attempt to convert “Ultima 7” to a board game.
Cambragol is rethinking the designs for the (physical) Quest Journal he plans to produce for his in-development “Ultima 4” expansion.
Iceblade has been working on another “Forgotten World” patch for “Ultima 9”.
A few screenshots from the voxel-based 3D remake of “Ultima 5”.
Iceblade continues his deep dive into “Ultima 9” with a look at ship travel, Buccaneer’s Den, and the Companion Raven.
After a few technical stumbles (and the loss of a 2D artist), Corv has been making strides building the world and quests of “Corven – Path of Redemption”.
In a multiplayer game, it is inevitable that some players will abuse or take advantage of others. Which of these behaviours, if any, should developers allow to take place, and which should they work to prevent?
Another reflection on the design of “Ultima 9”, this time focusing on Dungeon Despise.