“Ultima IV: Threat of the Trinity”: Belated Update

We haven’t had an update from the Ultima IV: Threat of the Trinity development blog since February, but Cambragol has published a short post this week to reassure us that the project is still alive and in development:

It has been a little while since my last update. Maybe the quietest period since I started. And for good reason, as not much was happening. Last I posted I had started work on the final aspect of the project, the ‘Quest Journal’. I had some layout going on and had some potential art directions beginning. However, since then I scrapped my original art direction, started another style, nearly finished it, then realised it just doesn’t fit, and scrapped it too. After that I have been awaiting some inspiration.

Several months later I have found some inspiration, and am working on the art for the journal again. It is leaning less towards art, and a little more towards typography. A little. I am not solid on it yet, but I am carrying forward. We will see how that goes.

The rest of the project is done. Nothing has been going on codewise or bughunting wise, as it is done. It is all (nearly) frozen. I did build an install program which can be run from a floppy (3.5”), and I did add travelling NPCs to towns (which was already in the code), and variations on ‘Inn’ encounters (which was already in the code as well), to take into account inns which are in the wilderness etc.

The quest journal is one of the planned feelies for the limited run of feelies that Cambragol is planning to produce when Threat of the Trinity is finally released. To hold us over while he continues working on it, he has released a new screenshot of an encounter at an inn (above).