“Penult” is Getting a Physical Release at PRGE This Year
Karl Garrison will be presenting a physical, boxed version of his “Ultima”-inspired Atari 2600 RPG, “Penult”, at PRGE this year.
Karl Garrison will be presenting a physical, boxed version of his “Ultima”-inspired Atari 2600 RPG, “Penult”, at PRGE this year.
Thoughts on some of the questionable design decisions made over “Ultima Online’s” lengthy history.
It turns out that a few other fan-made expansion scenarios for “Ultima 3” have also been found.
A Windows port of Joel Fenton’s unofficial “Ultima 3” expansion, “Ultimore: Egypt”.
In which we get a bit of a better idea what the world of “Ultima 7” will look like in 3D.
A game engine in the style of “Ultima 4-6”, with some features from “Ultima 7” also included.
An “Ultima Underworld”-inspired 3D RPG, which has been in development since it was successfully crowdfunded back in 2021.
Corv offers an explanation for the recent absence of news regarding his Ultima-inspired, crowdfunded RPG.
A project that aims to create a modernized experience of Ultima 7, using the Geist 3D game engine.
A plugin for Blender that can import models and maps from “Ultima 9”, enabling them to be pipelined into other game engines.
An easter egg in “Serpent Isle” that has taken three decades to come to light.