Check Out “Sand Castle RPG Maker”, an In-Development “Ultima 7/Ultima 8”-Style Construction Set
A fledgling game engine for creating “Ultima 7/Ultima 8”-style games.
A fledgling game engine for creating “Ultima 7/Ultima 8”-style games.
A look at the career of Raph Koster, the designer of “Ultima Online’s” virtual world, and a multi-talented creative in his own right.
Ion Storm, Looking Glass, Junction Point, Arkane, Irrational, Floodgate, and OtherSide…just a few of the many studios founded by ex-Origin talent.
A look at Richard Garriott’s career trajectory after his departure from Origin Systems.
An introduction to a series of articles about Origin Systems and its impact on the wider gaming industry.
Dustin Naegel has assembled a full-length video showcasing footage from “Ultima 8” and stylized image renders to serve as a backdrop for his re-arrangement of the game’s soundtrack.
A set of 8-bit remixes of the “Ultima 6” soundtrack, intended to give the Commodore 64 version of the game the musical backdrop it deserves.
Peter Tieryas is back with another Kotaku column looking at the history of “Ultima 7,” the “Exult” project, and even the Ultima Dragons.
Anthony Salter has released a new update for “Ultima 7: Revisited” that should allow the entire introductory story of “Ultima 7” to be played to completion.
The Grey Wanderer has made numerous updates to “TITAN,” transforming it into a tool for exploring the data files from a broad range of “Ultima” games.
Chlorthos Dragon, known on Bandcamp as Rothbardic, has released remastered versions of many of the tracks he composed for “Ultima IX: Redemption” in the early 2000s.