Spoony Reviews Serpent Isle
Noah “Spoony” Antwiler reviews Ultima 7 Part 2: Serpent Isle, and much hilarity ensues. It’s a fair enough review, though even this great game doesn’t escape criticism entirely.
Noah “Spoony” Antwiler reviews Ultima 7 Part 2: Serpent Isle, and much hilarity ensues. It’s a fair enough review, though even this great game doesn’t escape criticism entirely.
The Ultima Dragons are on Facebook; let’s get them on Twitter as well. It’s actually easier than it sounds, and could be done as easily as adopting the use of a common hashtag like “#udic”.
Development on Sanctimonia, the work-in-progress Ultima-inspired online game by Kevin Fishburne, proceeds apace. The implementation of scenery objects (trees and suchlike) is still being worked on.
A recently-unearthed video from the 1992 Consumer Electronics Show in Chicago reveals that a Sega Genesis-based port of Ultima Underworld was in the works for the Sega CD. Alas, it never saw the light of day.
Apple-focused developer LairWare have released an updated version of their OS X port of Ultima 3, which adds better localization options and fixes a compatibility issue.
Fandomania has produced a list of their readers’ Top 100 Video Games of all time. Origin has a few entries on the list, but none near the top where some deserve to be.
Cheerful Dragon left a comment to inform us all that he has moved the downloads for his collection of bugfixes for Ultima V: Lazarus to a new location.
A warning of sorts has been posted to the Ultima 6 Online project blog, cautioning against being too trusting of in-game guests.
The enhanced, open-source 3D client for Ultima Online freeshards has been updated after over a year of no news.
Ultima Aiera is looking for article submissions from Ultima fans, explaining in detail why they love Ultima and what, in their opinion, makes for a proper Ultima game.
Kevin Fishburne has made great strides in implementing objects — e.g. scenery assets — in his still-in-development Ultima-inspired online game, Sanctimonia.