Neverwinter Nights 2 doesn’t allow for the creation of a fully continuous world, a hallmark of the later Ultima games. But it does allow for the creation of a very fine-looking dual-scale world, a hallmark of the earlier Ultima games.
Some of you may remember Brad Venable (follow him on Twitter!) from his various contributions to the Ultima remake community — he was, after all, the voices of Iolo, Geoffrey, Gorn, and Sentri in...
Courtesy of Dominus (whom most of you should know from Exult and Pentagram), Ultima Aiera is pleased to present five scanned pages from a recent edition of PC Games, a German magazine devoted to...
Sergorn Dragon’s increasingly ambitious Ultima project (which I’m also working on) has posted its latest monthly update, and announces the development or updating of several game system scripts that members of the team have...
Okay, granted, the update to the project website is just a quick note from Zephyr stating that the Project Britannia team have taken over some of the website administration duties, and have resurrected the...
I’ve finally gotten around to restoring the downloads for the engine — I’m calling it that — that served as the basis for two other well-known Ultima remakes: Project Britannia. I’ve also updated the...
First, let me just remark that all the Online Remakes are once again available for download, and in fact have been so available since last Friday. The reason for the delay was the fact...
First, it was Ultima 7. Then, it was Lazarus. Now, the “Let’s Play Ultima” craze, which has slowly been making its way across YouTube and across the series, has reached my personal favourite amongst...
Bumped again for my own purposes: there’s a few things left undone here. [image:98:r:s=0:l=x] This is mostly for my benefit, O Reader, as my memory is not what it once was (not that it...