Former Lazarus project leader Ian Fraizer and his team at Big Huge Games have hidden a rather subtle — but quite excellent — homage to the Ultima character classes in the system of “destinies” (class-like character specializations) which they’ve devised for their upcoming RPG, Kingdoms of Amalur: Reckoning.
Courtesy of Ian “Tiberius” Fraizer, Ultima Aiera is pleased to present the regional profiles — city, town, and landmark design documents — from Ultima V: Lazarus.
Three videos spotlighting a bunch of the features of 38 Studios’ upcoming RPG, Kingdoms of Amalur: Reckoning. It would seem to have a lot of RPG features, more than just an open world. And hey, it’s Tibby presenting the game in the videos; you should watch them just for that.
Shyrion Dragon has begun a project to produce a Spanish translation of Ultima V: Lazarus. If you’d be interested in helping him out in this monumental task, make yourself known!
Big Huge Games/38 Studios’ upcoming RPG title — Kingdoms of Amalur: Reckoning — won a lot of accolades at E3 this year, and looks really promising. And did I mention that its lead designer is none other than Tiberius Moongazer, former head of Team Lazarus?
Cheerful Dragon left a comment to inform us all that he has moved the downloads for his collection of bugfixes for Ultima V: Lazarus to a new location.