Ultima Online's Originality
Life on Aggramar blogger Delin Quent waxes nostalgic about Ultima Online and praises for its originality and unique sandbox gameplay experience.
Life on Aggramar blogger Delin Quent waxes nostalgic about Ultima Online and praises for its originality and unique sandbox gameplay experience.
Ultima creator Richard Garriott will be the opening keynote speech for the 2011 LOGIN Conference, discussing the “new era of gaming” that is the modern era of “cheap or free-to-play, virally spread, casual…gameplay.”
A shout-out and thank you to another Ultima blog that links to Ultima Aiera.
A new development video diary from BioWare Mythic teases some of the things that the company has planned for Ultima Online in the coming year.
The former Ultima Online associate producer (and current VP of Product Development for BioWare Austin) talks about his gaming history, Ultima Online, and MMO development in general.
Good Game — the TV show by Gamers, for Gamers — has an interesting and informative chat with the father of MMOs [and Ultima! – Ed.], Richard Garriott.
Another online remake of Ultima 6, this one implemented in C# and featuring a UI inspired by Ultima Online.
Another online version of Ultima 6 has been discovered, this one using Ultima Online’s protocols.
Ultima creator Richard Garriott gave a talk at the 2011 DICE Summit in which he lamented that modern MMORPGs have lost something that Ultima Online let people explore: “What Ultima Online did very well,...
In Por Ylem was, apparently (I didn’t really know this before) one of the most popular Ultima Online freeshards. Its sequel, In Por Ylem 2 (IPY2), was released yesterday, and introduces a whole host...
Worldforge, which first emerged onto the scene back in 1997, bills itself as “the original open-source MMORPG project.” And that’s certainly a fair descriptor of what it is. It isn’t, strictly speaking, an MMO...