Richard Garriott at GDC: The Evolution of Games
Richard Garriott gave a version of his “three eras of gaming” keynote talk at GDC Europe this week, and focused a lot on Ultima and Ultima online in its text.
Richard Garriott gave a version of his “three eras of gaming” keynote talk at GDC Europe this week, and focused a lot on Ultima and Ultima online in its text.
Electronic Arts has promoted BioWare from an EA Games studio to a label within the company on par with EA Games itself; BioWare is now EA’s dedicated RPG label.
UOJournal looks at some of the upcoming changes to Ultima Online user account management and reports on the significant details thereof.
The no longer anywhere near nightly open discussion thread at Ultima Aiera.
UOJournal looks at the question of how many players are still active in Ultima Online, and comes away with some figures that I think, at least, are surprising.
The Game Archaeologist, one of the periodic features at Massively (the MMORPG news site), looks at the sad story of two Origin MMORPGs that never saw the light of day.
Raph Koster discusses virtual economies and player retention, and news from the UO community tells of upcoming updates and its economic viability.
Gamasutra interviews Ultima creator Richard Garriott about Portalarium, social gaming, MMORPGs, and what’s coming next for Lord British.
After leaking a couple days early, the UltimaForever.com website has gone livem offering a little bit of Ultima history and a free download of Ultima 4.
Richard Garriott delivered the keynote speech at the LOGIN 2011 conference, in which he articulated his belief that the “third era” of video games — casual, social gaming — is well underway.
The enhanced, open-source 3D client for Ultima Online freeshards has been updated after over a year of no news.