The Making of Ultima Online
Raph Koster has posted his thoughts on — and some corrections to — a pair of lengthy articles at MMORPG.com that look at the history of Ultima Online.
Raph Koster has posted his thoughts on — and some corrections to — a pair of lengthy articles at MMORPG.com that look at the history of Ultima Online.
The weekly round-up of news related to 38 Studios/Big Huge Games and their upcoming open-world RPG, Kingdoms of Amalur: Reckoning.
Sergorn Dragon posed an interesting question on Twitter last night, which I am now repeating here for further commentary by the Ultima fan community.
Deckard has resumed posting content at his site, UO Journal, with a pair of articles looking at the state of UO — its community and its future — in 2012.
Richard Garriott discusses Mars, Earth exploration, traveling in space, and of course what his next plan for revolutionizing gaming and RPGs is, in a lengthy interview with Motherboard.
Former Ultima Online lead designer Raph Koster has published an interesting blog post arguing that narrative in games is not a game mechanic, but is instead a form of game feedback.
MMORPG.com interviewed Ultima Online’s associate producer, Bonnie Armstrong, last week, talking about the game’s success, its recent updates, and where the game will go in the future.
Raph Koster has posted a round-up response/FAQ post to address some of the comments on his post on immersion in games. It’s worth a read!
The Richard Garriott-focused documentary Man on a Mission has been released, and naturally the online media has been exploding with stories about it and its subject, Lord British himself.
The gaming industry veteran and former lead designer for Ultima Online talks about immersion in gaming, and comments on the way modern gaming has moved away from the concept.