Why have I not heard of Worldforge before now?

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Defend the castle!

Worldforge, which first emerged onto the scene back in 1997, bills itself as “the original open-source MMORPG project.” And that’s certainly a fair descriptor of what it is. It isn’t, strictly speaking, an MMO in and of itself, but is rather a framework for the creation, hosting, and playing of MMO-type games.

From the project’s site: “The WorldForge project is about building tools to allow the construction of online role-playing games. The original community came together over a decade ago, out of a desire to create a game that was better and freer than Ultima Online. But as the aims of the project evolved and became more ambitious, the overall goal changed. Instead of one game, we instead decided build a flexible framework that would allow everyone to contribute their own unique ideas and goals to the Worldforge project, allowing a multitude of games to be created.

Our core focus is the construction of a complete system with all the tools, technology, content and artwork required to build complex persistent online virtual worlds.”

At present, no actual game has been built with Worldforge, although a sort of persistent tech demo — dubbed Mason — is online and playable. An alpha version of a terrain toolkit, built with GTK, is also available. Clients are available for Mac OS X, Windows, and Linux, and the server software is available for Windows and Linux. These are all available from the newly-created project entry.

9 Responses

  1. Magnus says:

    If you’re looking for generally similar programs. They I’d definitely suggest looking at http://explore-rpg.com/ (Beware: Site has sound… Ugh) Its quite wonderful, I’ve worked off and on on it for about 4yrs now. 🙂

    • WtF Dragon says:

      Interesting…has a bit of an Infinity Engine look about it. Now, I see there are paid purchase options…is there a non-limited freeware version for download and personal use?

  2. Magnus says:

    There is a demo, that lets you use the full thing in ‘demo mode’, the only difference is that you can’t make a binary executable to give to anyone. It only has a live playback option.

    • WtF Dragon says:

      Interesting. My ability to post stuff will be pretty limited today due to travel considerations, but I might be able to post about it this weekend. Might even host a download of the demo, since I’ve done as much in the past.

  3. SiENcE says:

    I talked with some guys from Worldforge several years ago @linuxtag in germany. I asked them, why is Worldforge only a big techdemo, with many many clients? Why does no one create a Game?

    They said, they building one, but most of the developers are techis and they are more technology driven, than completing a playable game.

    I think they will never create a real game and I think they don’t want it too.

  4. Al Riddoch says:

    Thanks for the post. 🙂

    This project entry is particularly fitting as most of my motivation to join WorldForge over 10 years ago came from playing the Ultima series. I’m afraid most of the client downloads are now a bit outdated, and the only up to date one is the Ember Linux download. We are always on the lookout for more volunteers, especially if someone wants to take creating downloadable windows builds.

    • WtF Dragon says:

      Al: Well, if you ever do post news of even incremental developments, let me know and I’d be happy to let the Ultima fanbase know.

      And I can try posting a “help wanted” article or two as well, if you like. No promises, but it might stir up a couple interested people.

  5. Al Riddoch says:

    We make incremental developments all the time, and post fairly regular news updates on our blog at http://worldforgedev.org/ which is syndicated onto the front page of http://worldforge.org/. We have major server and client releases coming up really soon now, so keep an eye on the feed, or let me know how to contact you directly if you’d like me to let you know directly.

    We need to coordinate a general “help wanted” campaign at some point, though it’ll take some preparation as we’ll need to get some tasks written up that people can take on without too much supervision. I’ll be sure to get in touch when that happens.

    • WtF Dragon says:

      Hi Al,

      You can contact me directly right here. If you want to get an email address, just hit up that form with even a simply “Hi, hello,” to get the ball rolling; I’ll reply from an email address you can use to contact me going forward.

      And totally do get in touch when your “help wanted” campaign is ready to kick off; I’d be glad to give you a shout-out.