Spam Spam Spam Humbug: Episode 81 – Gameplay Features: Love ‘Em or Hate ‘Em
We take a look at gameplay features — NPC schedules, day/night cycles, and other systems — and their impact on one’s enjoyment of a game.
We take a look at gameplay features — NPC schedules, day/night cycles, and other systems — and their impact on one’s enjoyment of a game.
Richard Garriott will be one of the speakers (and the recipient of the Honorary Award) at Gamelab Barcelona next month.
It has been a year since the Ultima Game Music Fan Recreation Project wrapped up. Now, there’s another round of tunes on the way.
An Ultima-inspired, tile-based RPG coded from scratch for the Apple II.
A remake of Ultima 7, as a first-person RPG, using the Unity engine.
Fregas Baratis has added monster spawns and rudimentary player, monster, and NPC stats to his Ultima-inspired project.
The Age of Ultimacraft team have re-created Lord Blackthorn’s Castle on their Ultima-themed Minecraft server.
Neocron Dragon has plans to expand uUltima beyond support for Ultima 1.
CakeForge has created some neat paper figurines — literal paper dolls — based on characters from Ultima.
The team at Whiskeybarrel Studios are interested in creating an Ultima-like game, and want input from the community as to what makes the series so compelling.
This episode was nearly given the title “Chekov’s Pixels”, for reasons that will become apparent. Also, Ultima 7: The Black Gate is 25 years old now.