Richard Garriott Reflects on Forty Years of Game Development
GamesBeat sat down with Richard Garriott at Gamelab Barcelona for a wide-ranging interview about his life and his career in game development.
GamesBeat sat down with Richard Garriott at Gamelab Barcelona for a wide-ranging interview about his life and his career in game development.
Portalarium have partnered with Travian Games to publish Shroud of the Avatar in Europe.
It’s really the perfect name for the generation between Generation X and the Millennials; we grew up playing video games.
A look at the various works of written fiction that have been based on the Ultima series, both official novels and fan efforts.
Fregas Baratis has been making some changes to the map and collision detection in his Ultima-inspired RPG, Omega.
What is a game, why do we play games, and why do we keep playing them?
A follow-up to the Ultima 2-inspired Lowlander, this sequel to that iOS RPG leans even more heavily on Ultima 2 for its inspiration.
Let’s talk about our first Ultima fan projects, our first explorations of programming, and/or our first experiences messing with a game’s editing toolkit.
GOG have, as per usual, discounted hundreds of titles as part of their annual Summer Sale.
Save vs. Dragon continues, slowly, exploring Ultima 6 with his son.
Not an Ultima-inspired game, but a game with little callouts to Ultima baked into it.