“Exult” 1.8 Released for Windows, Android, and macOS to Celebrate “Ultima 7’s” Thirtieth Anniversary
Dominus from the “Exult” team has released a new build of the cross-platform “Ultima 7” engine, to celebrate the game’s 30th anniversary.
Dominus from the “Exult” team has released a new build of the cross-platform “Ultima 7” engine, to celebrate the game’s 30th anniversary.
A rebroadcast of the Ultima Codex’s interview with former Origin Systems developer (and “Ultima 8” project director) Mike McShaffry.
Martin Galway published some unfinished source code for an audio driver from the Super Nintendo port of “Ultima 7”.
After nearly a decade of dormancy, the Android port of “Exult” is being worked on…by the original developer!
Joe Garrity returns to the podcast, bringing us treasures from the Origin Museum.
An “Ultima 7” fan game that homages its bread-baking and hunger mechanics.
The latest “Ultima Online” newsletter adds elements from “Forge of Virtue” to the game’s lore, and teases an upcoming in-game event.
Also some stuff about MMOs, Outriders, and cheating in X-Wing.
The extended version of the “Serpent Isle” intro cutscene is now the standard cutscene played in “Exult” when starting “Serpent Isle” anew.
“The Ultima 6 Remake”, a retelling of “Ultima 6” using the “Exult” engine, is getting close to completion.
Could AI-powered upscaling technology be used to produce higher-resolution cutscenes for some of the later “Ultima” games?