“Exult” Adds Support for FMV Cutscenes
The “Exult” engine now supports using custom introduction and endgame cutscenes, and also allows for the use of cutscenes during normal gameplay.
The “Exult” engine now supports using custom introduction and endgame cutscenes, and also allows for the use of cutscenes during normal gameplay.
Anthony Salter has been testing 8-way sprites, and improving RAM usage, in his custom 3D engine for “Ultima 7”.
The “Exult” team have released version 1.12 of their cross-platform “Ultima 7” engine, ahead of a switch from SDL2 to SDL3.
Anthony Salter has implemented a conversation system in “Ultima 7: Revisited” that reads directly from the original game’s usecode.
Kirk Winterrowd, formerly a developer and composer at Origin Systems, has passed away.
GOG have added all the “Ultima” games to their new Preservation Program, and have also made a few updates to how they support some of the games.
Ideal Dragon has added the Serpent Armor from the end of “Ultima 7 Part 2: Serpent Isle” to this “Exult”-based remake of “Ultima 8”.
Grant W. Champan continues to expand his collection of custom graphics for “Exult”, the cross-platform reworking of the “Ultima 7” game engine.
With all needed 3D objects implemented, Anthony Salter can move on to re-creating U7’s gameplay in “Ultima 7 Revisited”.
“Ultima 7 Revisited” is beginning to incorporate custom-made 3D objects into its 3D take on “Ultima 7’s” game world.
“Ultima 7’s” world is looking better and better when extruded into 3D, in Anthony Salter’s “Ultima 7 Revisited”.