“Ultima 8: Exult”: A Look at Stellos’ House
Ideal Dragon has moved on to implementing Argentrock Isle in his ongoing “Exult”-based remake of “Ultima 8”.
Ideal Dragon has moved on to implementing Argentrock Isle in his ongoing “Exult”-based remake of “Ultima 8”.
Anthony Salter has added widescreen support, improved lighting, and drag-and-drop support for items to “Ultima 7 Revisited”.
Replace the Goblin King in “Serpent Isle” with…a rather more famous Goblin King.
The “Exult” engine now supports using custom introduction and endgame cutscenes, and also allows for the use of cutscenes during normal gameplay.
Anthony Salter has been testing 8-way sprites, and improving RAM usage, in his custom 3D engine for “Ultima 7”.
The “Exult” team have released version 1.12 of their cross-platform “Ultima 7” engine, ahead of a switch from SDL2 to SDL3.
Anthony Salter has implemented a conversation system in “Ultima 7: Revisited” that reads directly from the original game’s usecode.
Kirk Winterrowd, formerly a developer and composer at Origin Systems, has passed away.
GOG have added all the “Ultima” games to their new Preservation Program, and have also made a few updates to how they support some of the games.
Ideal Dragon has added the Serpent Armor from the end of “Ultima 7 Part 2: Serpent Isle” to this “Exult”-based remake of “Ultima 8”.
Grant W. Champan continues to expand his collection of custom graphics for “Exult”, the cross-platform reworking of the “Ultima 7” game engine.