Sanctimonia Update: Bug Fixes Abound, Object Placement Much Nicer
Kevin Fishburne has had a busy couple of weeks, and has made many improvements to his work-in-progress Ultima-inspired online game, Sanctimonia.
Kevin Fishburne has had a busy couple of weeks, and has made many improvements to his work-in-progress Ultima-inspired online game, Sanctimonia.
Development on Sanctimonia, the work-in-progress Ultima-inspired online game by Kevin Fishburne, proceeds apace. The implementation of scenery objects (trees and suchlike) is still being worked on.
Kevin Fishburne has made great strides in implementing objects — e.g. scenery assets — in his still-in-development Ultima-inspired online game, Sanctimonia.
Kevin Fishburne reports on progress he has made in recent days on implementing object generation in his Ultima-inspired online game, Sanctimonia.
Kevin Fishburne has uploaded another video showing off recent changes and enhancements made to the character portrait generator for his Ultima-inspired online game, Sanctimonia.
Kevin Fishburne has made some improvements to how his Ultima-inspired online game handles camera rotation, and has mostly overcome the GAMBAS-related issues he had been experiencing.
Kevin Fishburne’s Ultima-inspired online game, Sanctimonia, doesn’t have much in the way of news to report; the developer is just trying to work through a handful of issues he is having with the new version of GAMBAS, the language Sanctimonia is being built with.
Kevin Fishburne’s Ultima-inspired online multiplayer RPG continues in its development, adding full-screen rotation (and strafing!) and a rudimentary character portrait creation system.
Development of Kevin Fishburne’s Ultima-inspired online game, Sanctimonia, proceeds apace with the addition of landscape sub-layers, alpha tiles to transition between textures, and a newly-working particle system.