Sanctimonia: Progress Report, Positional Lighting, New Flame Asset
Kevin Fishburne has added a keen new flame asset to his Ultima-inspired PvE MMORPG, Sanctimonia, and has also added positional lighting to the game’s day/night cycle.
Kevin Fishburne has added a keen new flame asset to his Ultima-inspired PvE MMORPG, Sanctimonia, and has also added positional lighting to the game’s day/night cycle.
Kevin Fishburne is looking for people to test his work-in-progress, Ultima-inspired PvE MMORPG for Linux, Sanctimonia.
Kevin Fishburne has continued to refine the architectural system in his PvE-focused, Ultima-inspired MMORPG, Sanctimonia.
Kevin Fishburne has continued building out the architectural system for his Ultima-inspired, PvE MMORPG, Sanctimonia. He has also published yet another monthly report detailing his progress on the game.
Kevin Fishburne has implemented a basic architectural GUI for crafting structures in his Ultima-inspired, PvE MMORPG, Sanctimonia.
Kevin Fishburne has had a bit of a breakthrough getting block textures to work on persistent world objects in his Ultima-inspired, PvE MMORPG, Sanctimonia.
Kevin Fishburne has begun adding persistent world object blocks to his Ultima-insipred, PvE MMORPG, Sanctimonia. Depth testing is also being implemented.
Kevin Fishburne has improved the look of Sanctimonia’s in-game cloth map feature.