Vote For Your Favourite Fan Project of 2013!
Let’s hear it from you, Ultima fans! Vote for the fan project that is “the” project of 2013!
Let’s hear it from you, Ultima fans! Vote for the fan project that is “the” project of 2013!
In which we look at the various Ultima fan projects that have been active, even if only briefly, in 2013, and note the progress that these have made.
Kevin Fishburne adds torches to his Ultima-inspired, PvE MMORPG…and then realizes what else he can add using the same methods.
Kevin FIshburne has been hard at work on Sanctimonia, his Ultima-inspired, PvE-centric MMORPG.
Kevin Fishburne has released yet another monthly report for his Ultima-inspired, PvE MMORPG, Santcimonia. He has also further refined his implementation of lighting, and demonstrates this in a video.
Kevin Fishburne has added rotating pieces to the list of persistent world objects supported in Sanctimonia, his Ultima-inspired PvE MMORPG.
Kevin Fishburne has made significant progress on his Ultima-inspired PvE MMORPG over the last week. A “use” button has been implemented, and he has worked out positional lighting and persistent object destruction.
Kevin Fishburne has added a keen new flame asset to his Ultima-inspired PvE MMORPG, Sanctimonia, and has also added positional lighting to the game’s day/night cycle.
Kevin Fishburne is looking for people to test his work-in-progress, Ultima-inspired PvE MMORPG for Linux, Sanctimonia.
Kevin Fishburne has continued to refine the architectural system in his PvE-focused, Ultima-inspired MMORPG, Sanctimonia.