Sanctimonia: Testing Torches, Latest Monthly Report
Kevin Fishburne adds torches to his Ultima-inspired, PvE MMORPG…and then realizes what else he can add using the same methods.
Kevin Fishburne adds torches to his Ultima-inspired, PvE MMORPG…and then realizes what else he can add using the same methods.
Kevin FIshburne has been hard at work on Sanctimonia, his Ultima-inspired, PvE-centric MMORPG.
Kevin Fishburne has released yet another monthly report for his Ultima-inspired, PvE MMORPG, Santcimonia. He has also further refined his implementation of lighting, and demonstrates this in a video.
Kevin Fishburne has added rotating pieces to the list of persistent world objects supported in Sanctimonia, his Ultima-inspired PvE MMORPG.
Kevin Fishburne has made significant progress on his Ultima-inspired PvE MMORPG over the last week. A “use” button has been implemented, and he has worked out positional lighting and persistent object destruction.
Kevin Fishburne has added a keen new flame asset to his Ultima-inspired PvE MMORPG, Sanctimonia, and has also added positional lighting to the game’s day/night cycle.
Kevin Fishburne is looking for people to test his work-in-progress, Ultima-inspired PvE MMORPG for Linux, Sanctimonia.
Kevin Fishburne has continued to refine the architectural system in his PvE-focused, Ultima-inspired MMORPG, Sanctimonia.
Kevin Fishburne has continued building out the architectural system for his Ultima-inspired, PvE MMORPG, Sanctimonia. He has also published yet another monthly report detailing his progress on the game.
Kevin Fishburne has implemented a basic architectural GUI for crafting structures in his Ultima-inspired, PvE MMORPG, Sanctimonia.
Kevin Fishburne has had a bit of a breakthrough getting block textures to work on persistent world objects in his Ultima-inspired, PvE MMORPG, Sanctimonia.