Sanctimonia: Progress Report, Positional Lighting, New Flame Asset

Kevin Fishburne was able, just at the end of August, to get positional lighting working for Sanctimonia’s day/night cycles:

He also set managed to implement a fine-looking new flame asset for the game, as per the tweet above:

His next step is to get lighting effects implemented for the persistent world objects used in the architectural system:

Finally, he also released his monthly progress report for August.