Sanctimonia: Using Things, Positional Lighting, Object Destruction

Kevin Fishburne has made a few important strides in the development of his Ultima-inspired, PvE MMOROG, Sanctimonia. For example, a “use” button…because what game is complete without one of those?

As well, he has made a number of strides with positional lighting:

Finally, he has implemented some basic persistent object destruction. And that flame asset he recently put together has been put to some sweet, sweet use:

As usual, the pace of development Kevin is able to keep up is nothing short of stunning.