Every Byte of “Underworld II”: Another Decompiled “Ultima” Game
And now somebody has decompiled both the C and assembler for “Ultima Underworld 2.”
And now somebody has decompiled both the C and assembler for “Ultima Underworld 2.”
A web-based engine for playing “Ultima 4” and, very soon, “Ultima 5” using the original game data. Also available as an iOS TestFlight app!
The Trinsic-based introductory sequence of “Ultima 7” is now fully playable in “Ultima VII: Revisited,” Anthony Salter’s 3D remake of the game.
The Grey Wanderer’s Tool for Interpreting and Transforming Archival Nodes has added support for more “Ultima” games, and new features bedsides!
The “Exult” engine now supports using custom introduction and endgame cutscenes, and also allows for the use of cutscenes during normal gameplay.
Anthony Salter has implemented a conversation system in “Ultima 7: Revisited” that reads directly from the original game’s usecode.
Grant W. Champan continues to expand his collection of custom graphics for “Exult”, the cross-platform reworking of the “Ultima 7” game engine.
A (large!) set of custom artwork for “Ultima 7’s” character, creature, and weapon sprites and shapes.
Anthony Salter has released an update for “Ultima 7 Revisited” which sees the project rebuilt using Raylib.
xu4, the cross-platform “Ultima 4” engine, has seen a number of updates over the course of the last 3 years.
CaithSith2 has updated “Ultima 3 for Game Boy Pocket”, Sven Carlberg’s port of “Ultima 3”, to work natively with the Analogue Pocket.