“Advent of the Trinity”: Code Complete, New Tileset, Renamed to “Threat of the Trinity”
Cambragol has implemented a more Apple ][-like tileset for his now-renamed Ultima 4 mod, “Threat of the Trinity”.
Cambragol has implemented a more Apple ][-like tileset for his now-renamed Ultima 4 mod, “Threat of the Trinity”.
A mobile client for “Ultima Online” freeshards.
Brad Hannah has released a limited demo of Ultima 5 Redux, his 3D, voxel-based remake of Ultima 5.
Hank Morgan has released an update for this utility, which exports game data from Ultima Underworld into Unity…resulting in a fully playable version of the game using said engine.
Josh Steele has resolved to finally finish his alternate Ultima 4 tileset.
A near-complete playthrough of Ultima Underworld in Unity.
The OpenMW team are trying to create a sanitized version of the Ultima IX: Redemption data files, free of any Bethesda IP or copyrighted assets.
Shattered Moon has released locally-playable versions of the client and server for Classic Ultima Online (Ultima 4 Multiplayer).
Gavan Woolery has released the source code for the first iteration of the Voxel Quest engine.