Back to Roots Update: Schedules and Conversations
Fearyourself sent me an update by email to let me know that he has added a few more features to his multi-game engine, Back to Roots. Schedules Everything is actually implemented, I had a...
Fearyourself sent me an update by email to let me know that he has added a few more features to his multi-game engine, Back to Roots. Schedules Everything is actually implemented, I had a...
Fearyourself emailed me to say that he has moved his project — a unified game engine that can handle data files and inputs from a variety of game data files — to a standalone...
Fearyourself emailed me to report on his progress with his project, Back to Roots. He has been quite busy with “behind the scenes” work, and has added support for “pretty much every NPC” from...
Commenter Fearyourself, who has stepped to the fore to help Kevin Fishburne with his coding issue, has an Ultima-inspired engine creation project of his own, which I have just now gladly added a project...