Back to Roots: Working Healers, And Many Lines of Code
Fearyourself’s Ultima-inspired game engine project proceeds apace, with the addition of a healer in Brittany.
Fearyourself’s Ultima-inspired game engine project proceeds apace, with the addition of a healer in Brittany.
Fearyourself has made some excellent progress with scripting in his Ultima-inspired RPG engine project, and has implemented a few basic quests with it.
Fearyourself has been busy experimenting with the use of LUA scripting to handle certain in-game events.
Fearyourself/JC, the talented programmer behind the Back to Roots engine project, recently got married! Oh, and he’ll be resuming work on the project pretty soon.
Jc/Fearyourself’s ambitious project, Back to Roots, has added support for NPCs and merchants to his game engine, both of which can be configured quickly and quite easily through XML.
Back to Roots, another Ultima-inspired (and Ultima-compatible) game engine project, posted a couple of updates early on in March, which I had missed noticing until just now.
Fearyourself/JC has continued to make progress adding support for Ultima 5 to his game engine: I’ve continued the conversation system and actually have integrated the full labelling system into the game engine. It seems...
For the most part, Fearyourself/JC has been working on upgrading Nytegard’s Ultima 5 tools (which I really need to add to Aiera); he goes into detail about the differences between his versions and Nytegard’s...
Fearyourself sent me an update by email to let me know that he has added a few more features to his multi-game engine, Back to Roots. Schedules Everything is actually implemented, I had a...