Richard Garriott at Critical Path: Coining the Term “Avatar”
In a short interview at Critical Path, Richard Garriott explains how he coined the use of the term “avatar” to mean a digital representation of oneself.
In a short interview at Critical Path, Richard Garriott explains how he coined the use of the term “avatar” to mean a digital representation of oneself.
Origin historian Pix remarks upon a remarkably frank admission made by Sierra in one of their InterActions publications.
Many more photos and sketches from Chris “Binky” Launius, whom kindly allowed the Ultima Codex to re-post photographs of his collection of Origin Systems artwork.
Warren Spector has been busy over the last week or so, and not just because he accepted a teaching position with the University of Texas’ game design programme.
Chris “Binky” Launius kindly allowed the Ultima Codex to re-post photographs of his collection of Origin Systems booklets and paintings.
The Digital Antiquarian has continued his chronicle of the history of Ultima with a look at the founding of Origin Systems.
Former Origin Systems designer Raph Koster has posted a lengthy look at his life and its relationship to gaming and his career in making them.
FreeGamesList had the chance to speak with Richard Garriott recently, after his presentation at Quo Vadis.
Richard Garriott was recently interviewed by PCGames.de, while he was in Berlin to speak at Quo Vadis.
A photograph of Richard Garriott speaking at Quo Vadis 2013
Cloud Imperium Games, Chris Roberts development company, have added a third office in Santa Monica, California, to support development of Star Citizen.