Tim Cotten on The Time the “Ultima Online” Team Burned Down Dupers’ Houses (In-Game)
A former UO developer weighs in on how the UO team dealt with the problem of dupers creating copies of rare items.
A former UO developer weighs in on how the UO team dealt with the problem of dupers creating copies of rare items.
The open-source, Rust-based retro game engine is nearing a major development milestone.
IronOak Games have announced a sequel to their first game, which was inspired by an attempt to convert “Ultima 7” to a board game.
“Ultima Online” was officially launched 25 years ago today.
Cambragol is rethinking the designs for the (physical) Quest Journal he plans to produce for his in-development “Ultima 4” expansion.
Iceblade has been working on another “Forgotten World” patch for “Ultima 9”.
A few screenshots from the voxel-based 3D remake of “Ultima 5”.
Iceblade continues his deep dive into “Ultima 9” with a look at ship travel, Buccaneer’s Den, and the Companion Raven.
After a few technical stumbles (and the loss of a 2D artist), Corv has been making strides building the world and quests of “Corven – Path of Redemption”.
In a multiplayer game, it is inevitable that some players will abuse or take advantage of others. Which of these behaviours, if any, should developers allow to take place, and which should they work to prevent?