“Corven – Path of Redemption”: Frustrations and Progress

Corv has posted a couple of updates to the Corven – Path of Redemption Kickstarter page over the last few months. The May/June 2022 update brought news of some frustrations he had encountered in moving the project along:

First of all I got stuck on a problem scripting a cutscene. It took me a good while to figure it out and it almost drove me crazy. I learned a lot fixing it but the disadvantages of being a mini team come to light in situations like this. In a big team if someone gets stuck doing their job many others can work on other things at the same time, not so much in our case. 

I also gave the update to the newest Unity version a shot. It broke too many things. I worked on trying to solve it all, but realized the time lost vs. the payoff is not worth it. The newer render pipelines are nothing I need, I am very happy with the look I achieved and I will stay on my current version throughout development. Another lesson learned which is good but cost time.

Finally (all problems come in 3s) our 2D artist founded his own company and is not as available anymore as he once was. I am looking for a good replacement which will take time. I have no doubt I find another talent willing to work with us, so don’t worry.

However, the recent July 2022 update is rather more upbeat; for as much as circumstances may have been frustrating in late spring, things seem to have gone better for the project over the summer:

After some issues I wrote about in the last update everything is back to normal and development is progressing at a good pace.

I think it’s no surprise that most of my work the last month was worldbuilding and quest scripting. I am quite excited about how the world is turning out, but I am biased of course. If you like what you saw so far you won’t be disappointed by everything else I have built so far.

There aren’t any new screenshots of the game to show off (more are “coming soon”, apparently), but you can click through to each article for a look at some more backer-inspired NPC portraits.