Sanctimonia: Testing Torches, Latest Monthly Report
Kevin Fishburne adds torches to his Ultima-inspired, PvE MMORPG…and then realizes what else he can add using the same methods.
Kevin Fishburne adds torches to his Ultima-inspired, PvE MMORPG…and then realizes what else he can add using the same methods.
Kevin FIshburne has been hard at work on Sanctimonia, his Ultima-inspired, PvE-centric MMORPG.
Noah “Spoony” Antwiler continues interviewing — or roasting, depending on how you look at it — Richard Garriott. There’s also a second video that takes a look at the “art gallery” at Portalarium.
Paul Izod has continued his retrospective look at the Ultima series at Zero 1 Gaming. This time around, he looks at Ultima Underworld!
The latest update to Ultima Forever opens new dungeons, overhauls the gear damage system, and allows players to remove Virtue-related hints from dialogue options.
Andrew Owen has posted an update on the development of U3.5: Pax Britannia. He has settled on a maximum party size, finished writing the game’s plot, and has the scipting engine in a nearly-complete state.
Max Breedon, the chap behind the old-school, Ultima-like MMORPG EUO is working on a new game, which he is calling Crypt Wizard. Somewhat inspired by Dungeon Keeper, it’s a dungeon management game with an old school vibe…and he needs artists to help craft its tileset. (And yes, it’s a paying gig.)
In a post on the Ultima Forever forums, Mythic community manager Gene Makely let slip that in its next major update, equipment in Ultima Forever will no longer be damaged during combat (except in cases where the player is killed).
The team at OldGamesItalia that is attempting to translate Ultima Underworld to Italian needs some help.
Goldenflame Dragon has implemented bandit and monster AI in his Ultima-inspired, browser-based, tiled RPG, The Dark Unknown.
Rustic Dragon has posted the finalized menu, itinerary, and guest list for the Hearth of Britannia Lords of the Hearth dinner, which will take place this weekend.