Back to Roots Update
JC has made progress decoding the dungeon data from Ultima 5, and implementing these dungeons in his Ultima-inspired game engine, Back to Roots.
JC has made progress decoding the dungeon data from Ultima 5, and implementing these dungeons in his Ultima-inspired game engine, Back to Roots.
Sanctimonia has seen some impressive improvements, especially in the last month, now that Kevin Fishburne has been able to sort out a lingering personal issue that had been plaguing him and his project’s development.
Firstknight has sent along a handful of screenshots showing off some of the new rock and cave textures that the Beautiful Britannia team have implemented in Ultima 9.
Browncoat Jayson has resumed posting articles in his Ultima Developer Series at the Digital Lycaeum.
Richard Garriott argues that consoles — and console gaming, by extension — may well be doomed in light of the rise of mobile gaming and the power of mobile platforms.
A massive write-up about the history of the Ultima series, and each of the games comprising it, has wrapped up at Hardcore Gaming 101 with an exclusive interview with Richard Garriott!
Thepal is taking a short hiatus from his project, the Oblivion-based remake of Serpent Isle.
Blu3vib3 and RACapowski have begun translating another Ultima manga, this one purportedly about the tale of the downfall of Magincia.
It’s almost like they were expecting GOG to release Ultima 7… …that’s right, Dragons and Dragonettes: both Pix’s Ultima Patcher for Windows and Xarton Dragon’s more cross-platform Portable Ultima Patches have been updated to...
The introduction and ending sequences from the SNES port of Ultima 7.
A pair of fan-made, Hollywood-style trailers for both parts of Ultima 7.