Another “Ultima 9” Reflection: Dungeon Despise
Another reflection on the design of “Ultima 9”, this time focusing on Dungeon Despise.
Another reflection on the design of “Ultima 9”, this time focusing on Dungeon Despise.
A lengthy and detailed essay on the in-game economy of “Ultima 9”.
Or we could just watch and laugh at how many bots reply to the episode title on Twitter.
Corv has been adapting the plot of the cancelled “Ultima IX: Redemption” as the story for “Corven – Path of Redemption”.
A rebroadcast of the Ultima Codex’s interview with former Origin Systems developer (and “Ultima 8” project director) Mike McShaffry.
Also some stuff about MMOs, Outriders, and cheating in X-Wing.
Spam Spam Spam Humbug will be, for the next several weeks, doing a complete read-through of Andrea Contato’s “Through the Moongate”.
Could AI-powered upscaling technology be used to produce higher-resolution cutscenes for some of the later “Ultima” games?
“Outward” – is it everything “Shroud of the Avatar” should have been? And can we all agree that “Commander Keen” was great?