Back To Roots March Updates
Back to Roots, another Ultima-inspired (and Ultima-compatible) game engine project, posted a couple of updates early on in March, which I had missed noticing until just now.
Back to Roots, another Ultima-inspired (and Ultima-compatible) game engine project, posted a couple of updates early on in March, which I had missed noticing until just now.
Spoony’s long-awaited review of Ultima Underworld, Parts 1 and 2, is finally online.
Several years ago, Nytegard undertook a project to crack into the data files for Ultima 5, and proceeded to extensively reverse-engineer the game. Along the way, he built himself several tools to assist in...
Fearyourself/JC has continued to make progress adding support for Ultima 5 to his game engine: I’ve continued the conversation system and actually have integrated the full labelling system into the game engine. It seems...
For the most part, Fearyourself/JC has been working on upgrading Nytegard’s Ultima 5 tools (which I really need to add to Aiera); he goes into detail about the differences between his versions and Nytegard’s...
Courtesy of Andy Panthro, Ultima Aiera is pleased to present two additional Avatar-themed skins for your Minecraft character: an Ultima 6 Avatar (in white, as per the game’s box art), and an Ultima 5...
Fearyourself sent me an update by email to let me know that he has added a few more features to his multi-game engine, Back to Roots. Schedules Everything is actually implemented, I had a...
Neverwinter Nights 2 doesn’t allow for the creation of a fully continuous world, a hallmark of the later Ultima games. But it does allow for the creation of a very fine-looking dual-scale world, a hallmark of the earlier Ultima games.
Over at ByteCellar (the vintage computing weblog), blogger blakespot has linked to a YouTube video of the title screen from Ultima 5, with audio being handled by the dual-card Passport Wavetable MIDI card. It...
Joe Garrity of the Origin Museum alerted me to this: I could say more for the sound quality, but that right there is a pretty epic take on the title screen track from Ultima...
Fearyourself emailed me to say that he has moved his project — a unified game engine that can handle data files and inputs from a variety of game data files — to a standalone...