Added: Nytegard's Ultima 5 Utilities

Several years ago, Nytegard undertook a project to crack into the data files for Ultima 5, and proceeded to extensively reverse-engineer the game. Along the way, he built himself several tools to assist in decoding elements of the game’s data, most notably its graphics and conversation files.

Nodling Dragon made his source code available for download, and I have added a new project entry — with the same files — to Aiera to serve as a second mirror for Nytegard’s work. All of the downloads are source code archives, and must be compiled with (at minimum) Microsoft Visual C++ 6.0 and the DirectX SDK.