Sanctimonia Updates: Object Generation "Spreading Like Wildfire"
Kevin Fishburne reports on progress he has made in recent days on implementing object generation in his Ultima-inspired online game, Sanctimonia.
Kevin Fishburne reports on progress he has made in recent days on implementing object generation in his Ultima-inspired online game, Sanctimonia.
Kevin Fishburne has uploaded another video showing off recent changes and enhancements made to the character portrait generator for his Ultima-inspired online game, Sanctimonia.
Kevin Fishburne has made some improvements to how his Ultima-inspired online game handles camera rotation, and has mostly overcome the GAMBAS-related issues he had been experiencing.
Kevin Fishburne’s Ultima-inspired online game, Sanctimonia, doesn’t have much in the way of news to report; the developer is just trying to work through a handful of issues he is having with the new version of GAMBAS, the language Sanctimonia is being built with.
Kevin Fishburne’s Ultima-inspired online multiplayer RPG continues in its development, adding full-screen rotation (and strafing!) and a rudimentary character portrait creation system.
Development of Kevin Fishburne’s Ultima-inspired online game, Sanctimonia, proceeds apace with the addition of landscape sub-layers, alpha tiles to transition between textures, and a newly-working particle system.
Sanctimonia, the Ultima-inspired online RPG being crafted by Kevin Fishburne, has added a digging/mining system…and promises to be huge!
Early-version soundtrack pieces from Kevin Fishburne’s Ultima-inspired online game, Sanctimonia.
Kevin Fishburne sent along this video of his work-in-progress online game (and game engine) Sanctimonia, which demonstrates how the game will render water and terrain, and how the camera follows the player around. He...
Courtesy of Kevin Fishburne (the developer behind Sanctimonia), Ultima Aiera is pleased to present this letter — on Origin Systems letterhead — signed by Richard “Lord British” Garriott himself. It is a rejection letter,...
Kevin Fishburne writes in to let us know that work continues to progress on his Ultima-inspired game, Sanctimonia. In particular, he reports that the terrain megatextures that his engine uses, and the landscape layer...