A Year in Ultima Fan Projects: 2013 in Review
In which we look at the various Ultima fan projects that have been active, even if only briefly, in 2013, and note the progress that these have made.
In which we look at the various Ultima fan projects that have been active, even if only briefly, in 2013, and note the progress that these have made.
In which we look at the news related to Mythic Entertainment’s Ultima Forver that came out in the last year.
Mythic have released another major update for Ultima Forever. The studio will also be going on a two-week hiatus for Christmas and New Years.
Mythic have become aware of an issue with house customization in Ultima Online, and are working on a fix for it.
Ultima Online account auto-renewals may experience some issues. Contact Mythic if you notice that your UO account does not renew.
Mythic pushed Publish 85 to the rest of Ultima Online’s shards late last week, and a few adjustments have been made to it since then.
The latest update to Ultima Forever opens new dungeons, overhauls the gear damage system, and allows players to remove Virtue-related hints from dialogue options.
Mythic has pushed Publish 85 for Ultima Online to the Origin and Izumo shards. Additionally, there’s a new piece of fiction up on the Ultima Online website.
In a post on the Ultima Forever forums, Mythic community manager Gene Makely let slip that in its next major update, equipment in Ultima Forever will no longer be damaged during combat (except in cases where the player is killed).
Publish 85 for Ultima Online has gone live on TC1. The most notable addition in this Publish is the Dungeon of Castle Blackthorn.
Mythic have made Warhammer Online entirely free to play as the game enters its final days.