FOUR-Part (But Kind Of Inaccurate) Video On The History Of MMOs
Raph Koster links to, and comments on the inaccuracies in, a four-part video series that attempts to examine the history of MMOs, beginning with MUDs.
Raph Koster links to, and comments on the inaccuracies in, a four-part video series that attempts to examine the history of MMOs, beginning with MUDs.
I had a chance to check out the weekend beta of Star Wars: The Old Republic, the upcoming MMORPG from BioWare’s Austin studio. I managed to play through portions of the origin missions of three classes, and took quite a number of screenshots along the way.
Richard Garriott asks what his ultimate RPG might look like, and in a lengthy essay answers the question. You can probably guess that the answer involves a mixture of where he’s gone before (with Ultima) and where he’s at now (the casual gaming space). But have a read even so!
The no longer anywhere near nightly open discussion thread at Ultima Aiera.
Richard Garriott gave a version of his “three eras of gaming” keynote talk at GDC Europe this week, and focused a lot on Ultima and Ultima online in its text.
Another old-school Ultima-inspred MMORPG from former Origin Systems software engineer Jason Ely.
The no longer anywhere near nightly open discussion thread at Ultima Aiera.
Gamasutra interviews Ultima creator Richard Garriott about Portalarium, social gaming, MMORPGs, and what’s coming next for Lord British.
Electronic Arts has just announced its new digital download service, which has a name that will be more than a little familiar to Ultima fans.
They’re here already: social/browser-based games that go far, far beyond the trite simplicity of Farmville. Is it wise to write browser games off as a passing fad that won’t go anywhere?