Concerning Neverwinter
On one hand, it sounds like any other MMORPG, albeit with a toolkit allowing modest amounts of player-generated content to be incorporated into the larger game. On the other hand…is this something?
On one hand, it sounds like any other MMORPG, albeit with a toolkit allowing modest amounts of player-generated content to be incorporated into the larger game. On the other hand…is this something?
A profesionally-produced web-based cartoon series about the trials and online adventures of MMORPG noobs.
Ultima Online (UO) is a massively multiplayer online role-playing game developed by Origin Systems, which launched on September 24, 1997. It can’t claim to be the first graphical MMO, it can rightly claim to be one of the defining titles of the genre, and continues to run to this day.
The weekly round-up of news about BioWare, their various sub-studios, and the various RPG titles and series that they have produced or are working on.
Raph Koster has posted his thoughts on — and some corrections to — a pair of lengthy articles at MMORPG.com that look at the history of Ultima Online.
Former Ultima Online lead designer Raph Koster has published an interesting blog post arguing that narrative in games is not a game mechanic, but is instead a form of game feedback.
MMORPG.com interviewed Ultima Online’s associate producer, Bonnie Armstrong, last week, talking about the game’s success, its recent updates, and where the game will go in the future.
In an interview with Eurogamer, Richard Garriott explains more of his plan for his “Ultimate RPG”, including his intent to produce a spiritual — if not an actual — successor to Ultima Online.
In an interview with Eurogamer, Richard Garriott confirms that Portalarium’s upcoming game, Ultimate Collector, is in fact his means of supporting the development of his ultimate RPG.
Richard Garriott’s new company, Portalarium, has announced its next game: Ultimate Collector. It’s a game about garage sales, basically.